* * @version 1.0.0 */ class {{ class }} { use Dispatchable, InteractsWithSockets, SerializesModels; /** * Create a new event instance. * * @return void */ public function __construct() { // } /** * Get the channels the event should broadcast on. * * @return \Illuminate\Broadcasting\Channel|array */ public function broadcastOn() { return new PrivateChannel('channel-name'); } }